Memento Machinam Devlog
Memento Machinam Devlog · 15 March 2025
[DevLog 10 - Cyborg Creatures](/content/2025/03/15/devlog-10-cyborg-creatures/ "DevLog 10 - Cyborg Creatures"/index.html)
In the decaying underbelly of Fortuna City, where neon light flickers against rusted metal and biotech corruption seeps into the bones of every street, survival is a matter of reflex—and fear. Today, we’re unveiling two of the most twisted abominations you’ll encounter in Memento Machinam: Cyborg Hog and Rat Ka-Boom. 🐗 Cyborg Hog – The Enforcer of Filth Part war machine, part grotesque biology, Cyborg Hog is a brutal hybrid designed to tear through resistance with raw muscle and cold...
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Memento Machinam Devlog · 26 February 2025
[Devlog 09 - Weapons](/content/2025/02/26/devlog-09-weapons/ "Devlog 09 - Weapons"/index.html)
Designing Cyberpunk Weapons for Our Survival Horror Game
When it comes to survival horror, weapon design plays a crucial role in shaping the player experience. In our upcoming cyberpunk-themed survival horror game, we have meticulously crafted a set of firearms that not only deliver an innovative visual style but also ensure the familiar gameplay mechanics that fans of the genre expect.
Our arsenal includes four distinct weapons, each designed to cater to different combat scenarios.
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Memento Machinam Devlog · 19 February 2025
[DevLog 08 - NPCs](/content/2025/02/19/devlog-08-npcs/ "DevLog 08 - NPCs"/index.html)
Welcome to the official NPC gallery for our upcoming cyberpunk survival horror game! Here we present 10 characters that embody the dark and unsettling atmosphere of our game.
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Memento Machinam Devlog · 12 February 2025
[Devlog 7 - Puzzle Design Inspirations](/content/2025/02/12/devlog-7-puzzle-design-inspirations/ "Devlog 7 - Puzzle Design Inspirations"/index.html)
The 5 Most Common Puzzle Tropes in Survival Horror Games
Survival horror games have long captivated players by immersing them in tense atmospheres, limiting resources, and presenting puzzles that are as challenging as they are thematically rich. Over time, certain puzzle tropes have become genre staples, blending narrative and gameplay in ways that heighten tension and drive the story forward. In this post, we explore five of the most common puzzle tropes found in survival horror games...
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Memento Machinam Devlog · 08 February 2025
[Devlog 06 - Cyberpunk Vehicles: Elevate the Atmosphere!](/content/2025/02/08/new-prop-update-elevate-the-atmosphere/ "Devlog 06 - Cyberpunk Vehicles: Elevate the Atmosphere!"/index.html)
We're excited to unveil our latest artistic update! Our talented art team has created a fresh collection of stylized vehicle props designed purely for immersion. While you won't be driving them, these meticulously crafted pieces bring our world to life.
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Memento Machinam Devlog · 05 February 2025
[Why We Switched from Unity to Unreal Engine: It Wasn't Just the Runtime Fee](/content/2025/02/05/why-we-switched-from-unity-to-unreal-engine-it-wasn-t-just-the-runtime-fee/ "Why We Switched from Unity to Unreal Engine: It Wasn't Just the Runtime Fee"/index.html)
In the game development industry, choosing the right game engine can define the success or failure of a project. With the controversy surrounding Unity's Runtime Fee, many studios opted to abandon the platform. However, in our case, the switch to Unreal Engine was not driven by that factor but rather by deeper issues related to scalability, stability, and compatibility as our game grew. Below, we explain the key reasons behind our transition...
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Memento Machinam Devlog · 29 January 2025
[Devlog 05 - Character Poses & Animations](/content/2025/01/29/devlog-05-characters-poses-animation/ "Devlog 05 - Character Poses & Animations"/index.html)
In this blog, we will share the details of the creative process, the challenges we face, and the progress we make. Are you ready to dive into the dark world of Memento Machinam? Join us on this journey! Creating a terrifying and immersive enemy experience requires more than just high-quality models and animations. Our approach blends traditional illustration techniques with modern motion capture technology to ensure that every movement, attack, and idle stance conveys the horror and brutality...
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Memento Machinam Devlog · 22 January 2025
[Devlog 04 - Characters - Cyborg Zombies](/content/devlog-01-cyborg-zombies/ "Devlog 04 - Characters - Cyborg Zombies"/index.html)
This time we want to share with you the creative process and workflow to create our Cyborg Zombies enemy class, The Defier of Zion The Hexa Crawler & Seraph Lash.
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Memento Machinam Devlog · 15 January 2025
[Devlog 03 - World Building - City Exteriors](/content/2023/03/31/devlog-03-world-building-city-exteriors/ "Devlog 03 - World Building - City Exteriors"/index.html)
We're thrilled to share a significant milestone in the development journey of our game. Our team has been tirelessly working behind the scenes, and we're now ready to unveil the creation of hundreds of detailed 3D models that are set to bring the eerie and suspense-filled world of our game to life.
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Memento Machinam Devlog · 08 January 2025
[Devlog 02 - Character Design - Cyber Sentinels](/content/2024/04/03/devlog-04-characters-cyber-sentinels/ "Devlog 02 - Character Design - Cyber Sentinels"/index.html)
We want to introduce you to the Cyber Sentinels enemy category: a pair of combat androids, designed to protect the facilities of their own parent company, Vesta Robotics.
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